The ☰ button holds saves, settings, the sprite atelier, fullscreen — and this panel.
A compact one-file real-time strategy experiment from the Tavern Tales workshop. Gather four resources, grow a settlement through four ages, command distinct unit classes and break the opposing town. Raise walls and gates, shelter your people, work fields around your mills, trade at the market, and pick how the war is decided — by conquest, by sacking the capital, by a Wonder held against the world, or by one King's life. Procedural seeds keep each battlefield replayable while balanced local starts preserve a fair opening as spawn positions vary naturally from seed to seed.
Roadmap companion · notes, interface preferences and saves are stored locally in this browser
overflow:hidden, and because the tooltip is an absolutely-positioned child anchored above the panel, that one word deleted every explanation in the game: the tip was laid out correctly at y=615, above a HUD starting at y=711, and then clipped away. The clipping moved to the button grid, which is what needed it.Tavern Tales · local preferences and campaign persistence
Applies to the full desktop HUD. The folded phone layout keeps its own fixed size.
Soft grass, earth and shores, or the original tile palette.
Arrow keys, screen edges and middle-drag always pan. Pick a layout preset or click a slot and press any key.
Manual saves and autosaves are stored in this browser. Export a JSON file if you want a portable backup.
35 sprites en vue verticale, images remplaçables et export du skin complet.
Petit Empire now autosaves approximately once per game minute. A manual save always remains separate from the autosave; Continue loads whichever is newer. Transient projectiles/effects are intentionally not persisted.
Un sprite par élément. Des skins à votre main.